| 1. The museum layout is based on the overlapping in time of the artwork displayed in its galleries. 2. The art engine is an abstract section of the museum. The user can visually filter the collection by artist, date, art movement, themes and keywords and defines his visit. 3. The traditional “parcours” leading to the different artworks of a physical museum was here rethought as a user specific experience. The 300KB museum is not a guided tour, it offers a multiplicity of paths. The experience controlled by the user could be segmentary, non-linear or hyper textual. 5. The envelop of the museum reveals therefore a spatiality shaped by motion and content vectors. |
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